shaders = 10 parameters = "BLUR_RADIUS" BLUR_RADIUS = 2.0 shader0 = ../blurs/shaders/kawase/linearize.slang scale_type0 = source scale_x0 = 1.0 scale_y0 = 1.0 float_framebuffer0 = true alias0 = "Input" shader1 = shaders/blur_fill/render_sampling_areas.slang scale_type1 = viewport scale_x1 = 0.2 scale_y1 = 0.2 float_framebuffer1 = true alias1 = "Tiled" shader2 = ../blurs/shaders/dual_filter/downsample.slang filter_linear2 = true scale_type2 = source scale_x2 = 0.5 scale_y2 = 0.5 float_framebuffer2 = true wrap_mode2 = mirrored_repeat shader3 = ../blurs/shaders/dual_filter/downsample.slang filter_linear3 = true scale_type3 = source scale_x3 = 0.5 scale_y3 = 0.5 float_framebuffer3 = true wrap_mode3 = mirrored_repeat shader4 = ../blurs/shaders/dual_filter/downsample.slang filter_linear4 = true scale_type4 = source scale_x4 = 0.5 scale_y4 = 0.5 float_framebuffer4 = true wrap_mode4 = mirrored_repeat shader5 = ../blurs/shaders/dual_filter/upsample.slang filter_linear5 = true scale_type5 = source scale_x5 = 2.0 scale_y5 = 2.0 float_framebuffer5 = true wrap_mode5 = mirrored_repeat shader6 = ../blurs/shaders/dual_filter/upsample.slang filter_linear6 = true scale_type6 = source scale_x6 = 2.0 scale_y6 = 2.0 float_framebuffer6 = true wrap_mode6 = mirrored_repeat shader7 = ../blurs/shaders/dual_filter/upsample.slang filter_linear7 = true scale_type7 = source scale_x7 = 2.0 scale_y7 = 2.0 float_framebuffer7 = true wrap_mode7 = mirrored_repeat alias7 = "Blurred" shader8 = shaders/blur_fill/compose.slang filter_linear8 = true scale_type8 = viewport scale_x8 = 1.0 scale_y8 = 1.0 float_framebuffer8 = true mipmap_input8 = true shader9 = ../blurs/shaders/kawase/delinearize.slang filter_linear9 = true scale_type9 = viewport scale_x9 = 1.0 scale_y9 = 1.0 float_framebuffer9 = true