#***************************************************************** #Guest-dr-venom-maxDR # #A PVM/BVM-style preset for guest-dr-venom created with the goal of maximizing the dynamic range of the image. # #For best results, increase your LCD backlight to 100%. Color settings may need to be adjusted per-system or per-game; see the shader notes within grade.slang for suggestions. Color temp may also need to be adjusted depending on the color temp of your display. # #Preset created by Nesguy at Libretro forums (https://forums.libretro.com/). Feedback and suggestions are welcome :) #***************************************************************** shaders = "8" shader0 = "../misc/shaders/grade.slang" filter_linear0 = "true" wrap_mode0 = "clamp_to_border" mipmap_input0 = "false" alias0 = "WhitePointPass" float_framebuffer0 = "false" srgb_framebuffer0 = "false" scale_type_x0 = "source" scale_x0 = "1.000000" scale_type_y0 = "source" scale_y0 = "1.000000" shader1 = "../crt/shaders/guest/afterglow.slang" filter_linear1 = "true" wrap_mode1 = "clamp_to_border" mipmap_input1 = "false" alias1 = "AfterglowPass" float_framebuffer1 = "false" srgb_framebuffer1 = "false" scale_type_x1 = "source" scale_x1 = "1.000000" scale_type_y1 = "source" scale_y1 = "1.000000" shader2 = "../crt/shaders/guest/avg-lum.slang" filter_linear2 = "true" wrap_mode2 = "clamp_to_border" mipmap_input2 = "true" alias2 = "AvgLumPass" float_framebuffer2 = "true" srgb_framebuffer2 = "false" scale_type_x2 = "source" scale_x2 = "1.000000" scale_type_y2 = "source" scale_y2 = "1.000000" shader3 = "../crt/shaders/guest/linearize.slang" filter_linear3 = "true" wrap_mode3 = "clamp_to_border" mipmap_input3 = "false" alias3 = "LinearizePass" float_framebuffer3 = "true" srgb_framebuffer3 = "false" scale_type_x3 = "source" scale_x3 = "1.000000" scale_type_y3 = "source" scale_y3 = "1.000000" shader4 = "../crt/shaders/guest/blur_horiz.slang" filter_linear4 = "true" wrap_mode4 = "clamp_to_border" mipmap_input4 = "false" alias4 = "" float_framebuffer4 = "true" srgb_framebuffer4 = "false" scale_type_x4 = "source" scale_x4 = "1.000000" scale_type_y4 = "source" scale_y4 = "1.000000" shader5 = "../crt/shaders/guest/blur_vert.slang" filter_linear5 = "true" wrap_mode5 = "clamp_to_border" mipmap_input5 = "false" alias5 = "GlowPass" float_framebuffer5 = "true" srgb_framebuffer5 = "false" scale_type_x5 = "source" scale_x5 = "1.000000" scale_type_y5 = "source" scale_y5 = "1.000000" shader6 = "../crt/shaders/guest/linearize_scanlines.slang" filter_linear6 = "true" wrap_mode6 = "clamp_to_border" mipmap_input6 = "false" alias6 = "" float_framebuffer6 = "true" srgb_framebuffer6 = "false" scale_type_x6 = "source" scale_x6 = "1.000000" scale_type_y6 = "source" scale_y6 = "1.000000" shader7 = "../crt/shaders/guest/crt-guest-dr-venom.slang" filter_linear7 = "true" wrap_mode7 = "clamp_to_border" mipmap_input7 = "false" alias7 = "" float_framebuffer7 = "false" srgb_framebuffer7 = "false" scale_type_x7 = "viewport" scale_x7 = "1.000000" scale_type_y7 = "viewport" scale_y7 = "1.000000" parameters = "g_gamma_in;g_signal_type;g_gamma_type;g_crtgamut;g_space_out;g_hue_degrees;g_I_SHIFT;g_Q_SHIFT;g_I_MUL;g_Q_MUL;g_lum_fix;g_vignette;g_vstr;g_vpower;g_lum;g_cntrst;g_mid;wp_temperature;g_sat;g_vibr;g_satr;g_satg;g_satb;g_lift;blr;blg;blb;wlr;wlg;wlb;rg;rb;gr;gb;br;bg;LUT_Size1;LUT1_toggle;LUT_Size2;LUT2_toggle;SW;AR;PR;AG;PG;AB;PB;sat;lsmooth;GAMMA_INPUT;TAPSH;GLOW_FALLOFF_H;TAPSV;GLOW_FALLOFF_V;TATE;IOS;OS;BLOOM;brightboost;brightboost1;gsl;scanline1;scanline2;beam_min;beam_max;beam_size;h_sharp;s_sharp;csize;bsize;warpX;warpY;glow;shadowMask;masksize;vertmask;slotmask;slotwidth;double_slot;slotms;mcut;maskDark;maskLight;CGWG;gamma_out;spike;inter;interm;bloom;scans" g_gamma_in = "2.500001" g_signal_type = "0.000000" g_gamma_type = "1.000000" g_crtgamut = "0.000000" g_space_out = "0.000000" g_hue_degrees = "0.000000" g_I_SHIFT = "0.000000" g_Q_SHIFT = "0.000000" g_I_MUL = "1.000000" g_Q_MUL = "1.000000" g_lum_fix = "0.000000" g_vignette = "0.000000" g_vstr = "40.000000" g_vpower = "0.200000" g_lum = "0.000000" g_cntrst = "0.000000" g_mid = "0.500000" wp_temperature = "6505.000000" g_sat = "0.000000" g_vibr = "0.000000" g_satr = "0.000000" g_satg = "0.000000" g_satb = "0.000000" g_lift = "0.000000" blr = "0.000000" blg = "0.000000" blb = "0.000000" wlr = "1.000000" wlg = "1.000000" wlb = "1.000000" rg = "0.000000" rb = "0.000000" gr = "0.000000" gb = "0.000000" br = "0.000000" bg = "0.000000" LUT_Size1 = "16.000000" LUT1_toggle = "0.000000" LUT_Size2 = "64.000000" LUT2_toggle = "0.000000" SW = "1.000000" AR = "0.070000" PR = "0.050000" AG = "0.070000" PG = "0.050000" AB = "0.070000" PB = "0.050000" sat = "0.100000" lsmooth = "0.900000" GAMMA_INPUT = "3.499996" TAPSH = "4.000000" GLOW_FALLOFF_H = "0.300000" TAPSV = "4.000000" GLOW_FALLOFF_V = "0.300000" TATE = "0.000000" IOS = "0.000000" OS = "1.000000" BLOOM = "0.000000" brightboost = "1.300000" brightboost1 = "1.300000" gsl = "2.000000" scanline1 = "1.000000" scanline2 = "100.000000" beam_min = "1.000000" beam_max = "1.000000" beam_size = "0.000000" h_sharp = "3.000000" s_sharp = "1.000000" csize = "0.000000" bsize = "600.000000" warpX = "0.000000" warpY = "0.000000" glow = "0.000000" shadowMask = "-1.000000" masksize = "1.000000" vertmask = "0.000000" slotmask = "0.000000" slotwidth = "2.000000" double_slot = "1.000000" slotms = "1.000000" mcut = "0.250000" maskDark = "0.500000" maskLight = "1.500000" CGWG = "0.500000" gamma_out = "3.500000" spike = "1.000000" inter = "400.000000" interm = "1.000000" bloom = "0.000000" scans = "1.000000" textures = "SamplerLUT1;SamplerLUT2;SamplerLUT3" SamplerLUT1 = "../crt/shaders/guest/lut/sony_trinitron1.png" SamplerLUT1_linear = "true" SamplerLUT1_wrap_mode = "clamp_to_border" SamplerLUT1_mipmap = "false" SamplerLUT2 = "../crt/shaders/guest/lut/sony_trinitron2.png" SamplerLUT2_linear = "true" SamplerLUT2_wrap_mode = "clamp_to_border" SamplerLUT2_mipmap = "false" SamplerLUT3 = "../crt/shaders/guest/lut/other1.png" SamplerLUT3_linear = "true" SamplerLUT3_wrap_mode = "clamp_to_border" SamplerLUT3_mipmap = "false"