shaders = 2 shader0 = shaders/metacrt/bufC.slang scale_type0 = viewport filter_linear0 = true shader1 = ../anti-aliasing/shaders/fxaa.slang textures = "cubeMap;table" cubeMap = shaders/metacrt/basilica.png cubeMap_wrap_mode = repeat table = shaders/metacrt/woodgrain.png table_wrap_mode = repeat