shaders = "2" shader0 = "shader-files/lcd-cgwg/lcd-grid.slang" filter_linear0 = "false" scale_type0 = "viewport" shader1 = "shader-files/gb-pass-5.slang" filter_linear1 = "true" parameters = "video_scale" video_scale = 4.0 textures = "BORDER" BORDER = "resources/ngpc-border-square-4x.png" BORDER_linear = "true" BORDER_wrap_mode = "clamp_to_border" BORDER_mipmap = "false"