shaders = 13 shader0 = ../stock.glsl filter_linear0 = false scale_type_x0 = source scale_type_y0 = absolute scale_y0 = 240 shader1 = ../ntsc/shaders/ntsc-pass1-composite-2phase.slang shader2 = ../ntsc/shaders/ntsc-pass2-2phase-gamma.slang filter_linear1 = false filter_linear2 = false scale_type_x1 = source scale_type_y1 = source scale_x1 = 4.0 scale_y1 = 1.0 frame_count_mod1 = 2 float_framebuffer1 = true scale_type2 = source scale_x2 = 0.5 scale_y2 = 1.0 shader3 = ../crt/shaders/guest/lut/lut.slang filter_linear3 = false scale_type3 = source scale3 = 1.0 textures = "SamplerLUT1;SamplerLUT2;SamplerLUT3" SamplerLUT1 = ../crt/shaders/guest/lut/sony_trinitron1.png SamplerLUT1_linear = true SamplerLUT2 = ../crt/shaders/guest/lut/sony_trinitron2.png SamplerLUT2_linear = true SamplerLUT3 = ../crt/shaders/guest/lut/other1.png SamplerLUT3_linear = true shader4 = ../crt/shaders/guest/d65-d50.slang filter_linear4 = false scale_type4 = source scale4 = 1.0 alias4 = WhitePointPass shader5 = ../stock.glsl filter_linear5 = false scale_type5 = source scale5 = 1.0 shader6 = ../stock.glsl filter_linear6 = false scale_type6 = source scale6 = 1.0 shader7 = ../stock.glsl filter_linear7 = false scale_type7 = source scale7 = 1.0 shader8 = ../crt/shaders/guest/linearize.slang filter_linear8 = false scale_type8 = source scale8 = 1.0 float_framebuffer8 = true alias8 = LinearizePass shader9 = ../crt/shaders/guest/blur_horiz.slang filter_linear9 = false scale_type9 = source scale9 = 1.0 float_framebuffer9 = true shader10 = ../crt/shaders/guest/blur_vert.slang filter_linear10 = false scale_type10 = source scale10 = 1.0 float_framebuffer10 = true alias10 = GlowPass shader11 = ../crt/shaders/guest/linearize_scanlines.slang filter_linear11 = true scale_type11 = source scale11 = 1.0 float_framebuffer11 = true shader12 = ../crt/shaders/guest/crt-guest-dr-venom.slang filter_linear12 = true scale_type12 = viewport scale_x12 = 1.0 scale_y12 = 1.0