shaders = 2 shader0 = shader-files/pass1.slang shader1 = shader-files/hq4x.slang filter_linear0 = false scale_type0 = source scale0 = 1.0 filter_linear1 = false scale_type1 = source scale1 = 4.0 textures = LUT LUT = resources/hq4x.png LUT_linear = false