shaders = "2" shader0 = "../lcd-cgwg/lcd-grid.slang" filter_linear0 = "false" wrap_mode0 = "clamp_to_border" scale_type_x0 = "source" scale_x0 = "4.000000" scale_type_y0 = "source" scale_y0 = "4.000000" shader1 = "shader-files/border.slang" filter_linear1 = "true" wrap_mode1 = "clamp_to_border" parameters = "box_scale;in_res_x;in_res_y;border_zoom_x;border_zoom_y" GRID_STRENGTH = "0.150000" box_scale = "2.0" in_res_x = "240.0" in_res_y = "160.0" border_zoom_x = "1.05" border_zoom_y = "1.18" textures = "BORDER" BORDER = "resources/gba-border-square-4x.png" BORDER_linear = "true" BORDER_wrap_mode = "clamp_to_border" BORDER_mipmap = "false"