// compatibility macros for transparently converting HLSLisms into GLSLisms #define mul(a,b) (b*a) #define lerp(a,b,c) mix(a,b,c) #define saturate(c) clamp(c, 0.0, 1.0) #define frac(x) (fract(x)) #define float2 vec2 #define float3 vec3 #define float4 vec4 #define bool2 bvec2 #define bool3 bvec3 #define bool4 bvec4 #define float2x2 mat2x2 #define float3x3 mat3x3 #define float4x4 mat4x4 #define float4x3 mat4x3 #define float2x4 mat2x4 #define IN params #define texture_size SourceSize.xy #define video_size SourceSize.xy #define output_size OutputSize.xy #define frame_count FrameCount #define static #define inline #define fmod(x,y) mod(x,y) #define ddx(c) dFdx(c) #define ddy(c) dFdy(c) #define atan2(x,y) atan(y,x) #define rsqrt(c) inversesqrt(c)