shaders = 10 shader0 = shaders/crt-lottes-multipass/linearize.slang float_framebuffer0 = true alias0 = "REFERENCE" shader1 = shaders/crt-lottes-multipass/horz3minus1.slang float_framebuffer1 = true scale_type1 = source filter_linear1 = true alias1 = horz3minus1 shader2 = shaders/crt-lottes-multipass/horz3plus1.slang float_framebuffer2 = true scale_type2 = source filter_linear2 = true alias2 = horz3plus1 shader3 = shaders/crt-lottes-multipass/horz5minus2.slang float_framebuffer3 = true scale_type3 = source filter_linear3 = true alias3 = horz5minus2 shader4 = shaders/crt-lottes-multipass/horz5.slang float_framebuffer4 = true scale_type4 = source filter_linear4 = true alias4 = horz5 shader5 = shaders/crt-lottes-multipass/horz5plus2.slang float_framebuffer5 = true scale_type5 = source filter_linear5 = true alias5 = horz5plus2 shader6 = shaders/crt-lottes-multipass/horz7minus1.slang float_framebuffer6 = true scale_type6 = source filter_linear6 = true alias6 = horz7minus1 shader7 = shaders/crt-lottes-multipass/horz7.slang float_framebuffer7 = true scale_type7 = source filter_linear7 = true alias7 = horz7 shader8 = shaders/crt-lottes-multipass/horz7plus1.slang float_framebuffer8 = true scale_type8 = source filter_linear8 = true alias8 = horz7plus1 shader9 = shaders/crt-lottes-multipass/crt-lottes-multipass.slang