shaders = 3 shader0 = shaders/smaa/smaa-edge-detection.slang filter_linear0 = true scale_type0 = source scale0 = 1.0 shader1 = shaders/smaa/smaa-blend-weight-calculation.slang filter_linear1 = true scale_type1 = source scale1 = 1.0 shader2 = shaders/smaa/smaa-neighborhood-blending.slang filter_linear2 = true textures = "areaTex;searchTex" areaTex = shaders/smaa/AreaTex.png searchTex = shaders/smaa/SearchTex.png