shaders = 5

shader0 = ../stock.slang
alias0 = hqx_refpass
shader1 = shaders/pass1.slang
shader2 = shaders/hq4x.slang

filter_linear1 = false
scale_type1 = source
scale1 = 1.0

filter_linear2 = false
scale_type2 = source
scale2 = 4.0

shader3 = ../cubic/shaders/b-spline-x.slang
filter_linear3 = false
scale_type_x3 = viewport
scale_type_y3 = source
scale3 = 1.0

shader4 = ../cubic/shaders/b-spline-y.slang
filter_linear4 = false

textures = LUT
LUT = resources/hq4x.png
LUT_linear = false