shaders = 6 shader0 = shader-files/gb-pass0.slang filter_linear0 = false scale_type0 = viewport scale0 = 1.0 alias0 = "PASS0" shader1 = shader-files/gb-pass1.slang filter_linear1 = false scale_type1 = source scale1 = 1.0 alias1 = "PASS1" shader2 = shader-files/gb-pass2.slang filter_linear2 = false scale_type2 = source scale2 = 1.0 alias2 = "PASS2" shader3 = shader-files/gb-pass3.slang filter_linear3 = false scale_type3 = source scale3 = 1.0 alias3 = "PASS3" shader4 = shader-files/gb-pass4.slang filter_linear4 = false scale_type4 = source scale4 = 1.0 alias4 = "PASS4" shader5 = shader-files/gb-pass-5.slang filter_linear5 = true parameters = "video_scale;SCALE;OUT_X;OUT_Y;baseline_alpha;grey_balance;adjacent_texel_alpha_blending;contrast;screen_light;pixel_opacity;shadow_offset_x" video_scale = "4.0" SCALE = "1.25" OUT_X = "4000.0" OUT_Y = "2000.0" baseline_alpha = "0.03" grey_balance = "3.5" adjacent_texel_alpha_blending = "0.6" contrast = "0.85" screen_light = "0.9" pixel_opacity = "0.95" shadow_opacity = "0.9" shadow_offset_x = "-2.0" textures = COLOR_PALETTE;BACKGROUND;BORDER COLOR_PALETTE = resources/pocket-palette.png COLOR_PALETTE_linear = false BACKGROUND = resources/pocket-background.png BACKGROUND_linear = true BORDER = resources/pocket-border-square-4x.png BORDER_linear = true