shaders = 1 shader0 = shaders/grade.slang scale_type0 = source textures = "SamplerLUT1;SamplerLUT2" SamplerLUT1 = "../reshade/shaders/LUT/32.png" SamplerLUT1_linear = "true" SamplerLUT1_wrap_mode = "clamp_to_border" SamplerLUT1_mipmap = "false" SamplerLUT2 = "../reshade/shaders/LUT/64.png" SamplerLUT2_linear = "true" SamplerLUT2_wrap_mode = "clamp_to_border" SamplerLUT2_mipmap = "false"