shaders = 2 shader0 = shaders/crt-hyllian-multipass/crt-hyllian-pass0.slang filter_linear0 = false srgb_framebuffer0 = true scale_type_x0 = viewport scale_type_y0 = source scale_x0 = 1.0 scale_y0 = 1.0 shader1 = shaders/crt-hyllian-multipass/crt-hyllian-pass1.slang filter_linear1 = false srgb_framebuffer1 = false scale_type_1 = source // Uncomment these lines for a sharper variation //parameters = "SHARPNESS;SCANLINES_STRENGTH;BEAM_MIN_WIDTH" //SHARPNESS = "2.0" //SCANLINES_STRENGTH = "0.50" //BEAM_MIN_WIDTH = "0.44"