shaders = 3 shader0 = shaders/2xsal-level2.slang filter_linear0 = false scale_type0 = source scale0 = 4.0 shader1 = shaders/2xsal-level2-pass2.slang filter_linear1 = false scale_type1 = source scale1 = 1.0 shader2 = ../crt/shaders/dotmask.slang filter_linear2 = true scale_type2 = viewport scale2 = 1.0 parameters = "maskDark; maskLight" maskDark = 0.6 maskLight = 1.4