shaders = 5 shader0 = ../stock.slang alias0 = hqx_refpass shader1 = shaders/pass1.slang shader2 = shaders/hq3x.slang filter_linear1 = false scale_type1 = source scale1 = 1.0 filter_linear2 = false scale_type2 = source scale2 = 3.0 shader3 = ../cubic/shaders/b-spline-x.slang filter_linear3 = false scale_type_x3 = viewport scale_type_y3 = source scale3 = 1.0 shader4 = ../cubic/shaders/b-spline-y.slang filter_linear4 = false textures = LUT LUT = resources/hq3x.png LUT_linear = false