cbuffer global : register(b0) { row_major float4x4 global_MVP : packoffset(c0); }; cbuffer params : register(b1) { float4 params_SourceSize : packoffset(c0); float4 params_OriginalSize : packoffset(c1); float4 params_OutputSize : packoffset(c2); uint params_FrameCount : packoffset(c3); float params_avalue : packoffset(c3.y); float params_bvalue : packoffset(c3.z); float params_ccvalue : packoffset(c3.w); float params_ovalue : packoffset(c4); float params_pvalue : packoffset(c4.y); float params_scantime : packoffset(c4.z); float params_notchhalfwidth : packoffset(c4.w); float params_yfreqresponse : packoffset(c5); float params_ifreqresponse : packoffset(c5.y); float params_qfreqresponse : packoffset(c5.z); float params_signaloffset : packoffset(c5.w); float params_ntscsignal : packoffset(c6); }; Texture2D Source : register(t2); SamplerState _Source_sampler : register(s2); static float4 FragColor; static float2 vTexCoord; struct SPIRV_Cross_Input { float2 vTexCoord : TEXCOORD0; }; struct SPIRV_Cross_Output { float4 FragColor : SV_Target0; }; static bool NTSCSignal; static float AValue; static float BValue; static float CCValue; static float OValue; static float PValue; static float ScanTime; static float NotchHalfWidth; static float YFreqResponse; static float IFreqResponse; static float QFreqResponse; static float SignalOffset; float4 GetCompositeYIQ(float2 coord) { float2 PValueSourceTexel = float2(PValue / params_SourceSize.x, 0.0f); float2 C0 = coord + (PValueSourceTexel * 0.0f); float2 C1 = coord + (PValueSourceTexel * 0.25f); float2 C2 = coord + (PValueSourceTexel * 0.5f); float2 C3 = coord + (PValueSourceTexel * 0.75f); float4 Cx = float4(C0.x, C1.x, C2.x, C3.x); float4 Cy = float4(C0.y, C1.y, C2.y, C3.y); float4 Texel0 = Source.Sample(_Source_sampler, C0); float4 Texel1 = Source.Sample(_Source_sampler, C1); float4 Texel2 = Source.Sample(_Source_sampler, C2); float4 Texel3 = Source.Sample(_Source_sampler, C3); float4 HPosition = Cx; float4 VPosition = Cy; float4 Y = float4(dot(Texel0, float4(0.2989999949932098388671875f, 0.58700001239776611328125f, 0.114000000059604644775390625f, 0.0f)), dot(Texel1, float4(0.2989999949932098388671875f, 0.58700001239776611328125f, 0.114000000059604644775390625f, 0.0f)), dot(Texel2, float4(0.2989999949932098388671875f, 0.58700001239776611328125f, 0.114000000059604644775390625f, 0.0f)), dot(Texel3, float4(0.2989999949932098388671875f, 0.58700001239776611328125f, 0.114000000059604644775390625f, 0.0f))); float4 I = float4(dot(Texel0, float4(0.595715999603271484375f, -0.2744530141353607177734375f, -0.3212629854679107666015625f, 0.0f)), dot(Texel1, float4(0.595715999603271484375f, -0.2744530141353607177734375f, -0.3212629854679107666015625f, 0.0f)), dot(Texel2, float4(0.595715999603271484375f, -0.2744530141353607177734375f, -0.3212629854679107666015625f, 0.0f)), dot(Texel3, float4(0.595715999603271484375f, -0.2744530141353607177734375f, -0.3212629854679107666015625f, 0.0f))); float4 Q = float4(dot(Texel0, float4(0.211456000804901123046875f, -0.52259099483489990234375f, 0.311134994029998779296875f, 0.0f)), dot(Texel1, float4(0.211456000804901123046875f, -0.52259099483489990234375f, 0.311134994029998779296875f, 0.0f)), dot(Texel2, float4(0.211456000804901123046875f, -0.52259099483489990234375f, 0.311134994029998779296875f, 0.0f)), dot(Texel3, float4(0.211456000804901123046875f, -0.52259099483489990234375f, 0.311134994029998779296875f, 0.0f))); float W = (6.283185482025146484375f * CCValue) * ScanTime; float WoPI = W / 3.1415927410125732421875f; float HOffset = (BValue + SignalOffset) / WoPI; float VScale = (AValue * params_SourceSize.y) / WoPI; float4 T = (HPosition + HOffset.xxxx) + (VPosition * VScale); float4 TW = T * W; float4 CompositeYIQ = (Y + (I * cos(TW))) + (Q * sin(TW)); return CompositeYIQ; } void frag_main() { NTSCSignal = params_ntscsignal != 0.0f; AValue = params_avalue; BValue = params_bvalue; CCValue = params_ccvalue; OValue = params_ovalue; PValue = params_pvalue; ScanTime = params_scantime; NotchHalfWidth = params_notchhalfwidth; YFreqResponse = params_yfreqresponse; IFreqResponse = params_ifreqresponse; QFreqResponse = params_qfreqresponse; SignalOffset = params_signaloffset; if (!NTSCSignal) { FragColor = Source.Sample(_Source_sampler, vTexCoord); return; } else { float4 BaseTexel = Source.Sample(_Source_sampler, vTexCoord); float TimePerSample = ScanTime / (params_SourceSize.x * 4.0f); float Fc_y1 = (CCValue - NotchHalfWidth) * TimePerSample; float Fc_y2 = (CCValue + NotchHalfWidth) * TimePerSample; float Fc_y3 = YFreqResponse * TimePerSample; float Fc_i = IFreqResponse * TimePerSample; float Fc_q = QFreqResponse * TimePerSample; float Fc_i_2 = Fc_i * 2.0f; float Fc_q_2 = Fc_q * 2.0f; float Fc_y1_2 = Fc_y1 * 2.0f; float Fc_y2_2 = Fc_y2 * 2.0f; float Fc_y3_2 = Fc_y3 * 2.0f; float Fc_i_pi2 = Fc_i * 6.283185482025146484375f; float Fc_q_pi2 = Fc_q * 6.283185482025146484375f; float Fc_y1_pi2 = Fc_y1 * 6.283185482025146484375f; float Fc_y2_pi2 = Fc_y2 * 6.283185482025146484375f; float Fc_y3_pi2 = Fc_y3 * 6.283185482025146484375f; float PI2Length = 0.098174773156642913818359375f; float W = (6.283185482025146484375f * CCValue) * ScanTime; float WoPI = W / 3.1415927410125732421875f; float HOffset = (BValue + SignalOffset) / WoPI; float VScale = (AValue * params_SourceSize.y) / WoPI; float4 YAccum = 0.0f.xxxx; float4 IAccum = 0.0f.xxxx; float4 QAccum = 0.0f.xxxx; float4 Cy = vTexCoord.yyyy; float4 VPosition = Cy; for (float i = 0.0f; i < 64.0f; i += 4.0f) { float n = i - 32.0f; float4 n4 = n.xxxx + float4(0.0f, 1.0f, 2.0f, 3.0f); float4 Cx = vTexCoord.x.xxxx + ((n4 * 0.25f) / params_SourceSize.x.xxxx); float4 HPosition = Cx; float2 param = float2(Cx.x, Cy.x); float4 C = GetCompositeYIQ(param); float4 T = (HPosition + HOffset.xxxx) + (VPosition * VScale); float4 WT = (T * W) + OValue.xxxx; float4 SincKernel = 0.540000021457672119140625f.xxxx + (cos(n4 * PI2Length) * 0.4600000083446502685546875f); float4 SincYIn1 = n4 * Fc_y1_pi2; float4 SincYIn2 = n4 * Fc_y2_pi2; float4 SincYIn3 = n4 * Fc_y3_pi2; float4 SincIIn = n4 * Fc_i_pi2; float4 SincQIn = n4 * Fc_q_pi2; float _447; if (SincYIn1.x != 0.0f) { _447 = sin(SincYIn1.x) / SincYIn1.x; } else { _447 = 1.0f; } float4 SincY1; SincY1.x = _447; float _462; if (SincYIn1.y != 0.0f) { _462 = sin(SincYIn1.y) / SincYIn1.y; } else { _462 = 1.0f; } SincY1.y = _462; float _478; if (SincYIn1.z != 0.0f) { _478 = sin(SincYIn1.z) / SincYIn1.z; } else { _478 = 1.0f; } SincY1.z = _478; float _494; if (SincYIn1.w != 0.0f) { _494 = sin(SincYIn1.w) / SincYIn1.w; } else { _494 = 1.0f; } SincY1.w = _494; float _510; if (SincYIn2.x != 0.0f) { _510 = sin(SincYIn2.x) / SincYIn2.x; } else { _510 = 1.0f; } float4 SincY2; SincY2.x = _510; float _525; if (SincYIn2.y != 0.0f) { _525 = sin(SincYIn2.y) / SincYIn2.y; } else { _525 = 1.0f; } SincY2.y = _525; float _540; if (SincYIn2.z != 0.0f) { _540 = sin(SincYIn2.z) / SincYIn2.z; } else { _540 = 1.0f; } SincY2.z = _540; float _555; if (SincYIn2.w != 0.0f) { _555 = sin(SincYIn2.w) / SincYIn2.w; } else { _555 = 1.0f; } SincY2.w = _555; float _571; if (SincYIn3.x != 0.0f) { _571 = sin(SincYIn3.x) / SincYIn3.x; } else { _571 = 1.0f; } float4 SincY3; SincY3.x = _571; float _586; if (SincYIn3.y != 0.0f) { _586 = sin(SincYIn3.y) / SincYIn3.y; } else { _586 = 1.0f; } SincY3.y = _586; float _601; if (SincYIn3.z != 0.0f) { _601 = sin(SincYIn3.z) / SincYIn3.z; } else { _601 = 1.0f; } SincY3.z = _601; float _616; if (SincYIn3.w != 0.0f) { _616 = sin(SincYIn3.w) / SincYIn3.w; } else { _616 = 1.0f; } SincY3.w = _616; float4 IdealY = ((SincY1 * Fc_y1_2) - (SincY2 * Fc_y2_2)) + (SincY3 * Fc_y3_2); float _641 = Fc_i_2; float _645; if (SincIIn.x != 0.0f) { _645 = sin(SincIIn.x) / SincIIn.x; } else { _645 = 1.0f; } float4 IdealI; IdealI.x = _641 * _645; float _658 = Fc_i_2; float _662; if (SincIIn.y != 0.0f) { _662 = sin(SincIIn.y) / SincIIn.y; } else { _662 = 1.0f; } IdealI.y = _658 * _662; float _675 = Fc_i_2; float _679; if (SincIIn.z != 0.0f) { _679 = sin(SincIIn.z) / SincIIn.z; } else { _679 = 1.0f; } IdealI.z = _675 * _679; float _692 = Fc_i_2; float _696; if (SincIIn.w != 0.0f) { _696 = sin(SincIIn.w) / SincIIn.w; } else { _696 = 1.0f; } IdealI.w = _692 * _696; float _710 = Fc_q_2; float _714; if (SincQIn.x != 0.0f) { _714 = sin(SincQIn.x) / SincQIn.x; } else { _714 = 1.0f; } float4 IdealQ; IdealQ.x = _710 * _714; float _727 = Fc_q_2; float _731; if (SincQIn.y != 0.0f) { _731 = sin(SincQIn.y) / SincQIn.y; } else { _731 = 1.0f; } IdealQ.y = _727 * _731; float _744 = Fc_q_2; float _748; if (SincQIn.z != 0.0f) { _748 = sin(SincQIn.z) / SincQIn.z; } else { _748 = 1.0f; } IdealQ.z = _744 * _748; float _761 = Fc_q_2; float _765; if (SincQIn.w != 0.0f) { _765 = sin(SincQIn.w) / SincQIn.w; } else { _765 = 1.0f; } IdealQ.w = _761 * _765; float4 FilterY = SincKernel * IdealY; float4 FilterI = SincKernel * IdealI; float4 FilterQ = SincKernel * IdealQ; YAccum += (C * FilterY); IAccum += ((C * cos(WT)) * FilterI); QAccum += ((C * sin(WT)) * FilterQ); } float3 YIQ = float3(((YAccum.x + YAccum.y) + YAccum.z) + YAccum.w, (((IAccum.x + IAccum.y) + IAccum.z) + IAccum.w) * 2.0f, (((QAccum.x + QAccum.y) + QAccum.z) + QAccum.w) * 2.0f); float3 RGB = float3(dot(YIQ, float3(1.0f, 0.95599997043609619140625f, 0.620999991893768310546875f)), dot(YIQ, float3(1.0f, -0.272000014781951904296875f, -0.647000014781951904296875f)), dot(YIQ, float3(1.0f, -1.10599994659423828125f, 1.70299994945526123046875f))); FragColor = float4(RGB, BaseTexel.w); } } SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input) { vTexCoord = stage_input.vTexCoord; frag_main(); SPIRV_Cross_Output stage_output; stage_output.FragColor = FragColor; return stage_output; }