//hacky clamp fix vec2 bordertest = (vTexCoord); vec3 res = texture(Source, vTexCoord).rgb; if ( bordertest.x > 0.0001 && bordertest.x < 0.9999 && bordertest.y > 0.0001 && bordertest.y < 0.9999) res.rgb = res.rgb; else res.rgb = vec3(0.0);