shaders = 4 shader0 = ../../stock.slang alias0 = xBR_lv1_mp_refpass shader1 = "shaders/2xBR-multipass/2xbr-lv1-c-pass0.slang" filter_linear1 = false scale_type1 = source shader2 = "shaders/2xBR-multipass/2xbr-lv1-c-pass1.slang" filter_linear2 = false scale_type2 = source scale2 = 2.0 shader3 = ../../cubic/shaders/bicubic.slang filter_linear3 = false scale_type3 = viewport