shaders = 7

shader0 = shaders/bloom/BloomPass0.slang
alias0 = Bloom1
float_framebuffer0 = true

shader1 = shaders/bloom/BloomPass1.slang
alias1 = Bloom2
float_framebuffer1 = true

shader2 = shaders/bloom/BloomPass2.slang
alias2 = Bloom3
float_framebuffer2 = true
scale2 = 0.5
scale_type2 = source

shader3 = shaders/bloom/BloomPass3.slang
alias3 = Bloom4
float_framebuffer3 = true
scale3 = 0.5
scale_type3 = source

shader4 = shaders/bloom/BloomPass4.slang
alias4 = Bloom5
float_framebuffer4 = true
scale4 = 0.5
scale_type4 = source

shader5 = shaders/bloom/LensFlarePass0.slang
alias5 = LensFlare1
float_framebuffer5 = true
scale5 = 4.0
scale_type5 = source

#shader6 = shaders/bloom/LensFlarePass1.slang
#alias6 = LensFlare2
#float_framebuffer6 = true

#shader7 = shaders/bloom/LensFlarePass2.slang
#alias7 = LensFlare3
#float_framebuffer7 = true

shader6 = shaders/bloom/LightingCombine.slang
scale6 = 2.0
scale_type6 = source
filter_linear6 = true

textures = "Dirt;Sprite"
Dirt = shaders/bloom/LensDB.png
Sprite = shaders/bloom/LensSprite.png