#ifndef CORNER #define CORNER #pragma parameter cornersize "Corner Size" 0.03 0.001 1.0 0.005 #pragma parameter cornersmooth "Corner Smoothness" 1000.0 80.0 2000.0 100.0 const vec2 corner_aspect = vec2(1.0, 0.75); float corner(vec2 coord) { coord = (coord - vec2(0.5)) + vec2(0.5, 0.5); coord = min(coord, vec2(1.0) - coord) * corner_aspect; vec2 cdist = vec2(cornersize); coord = (cdist - min(coord, cdist)); float dist = sqrt(dot(coord, coord)); return clamp((cdist.x - dist)*cornersmooth, 0.0, 1.0); } #endif