shaders = 11 shader0 = kawase/linearize.slang srgb_framebuffer0 = true scale_type0 = source shader1 = kawase/kawase0.slang filter_linear1 = true srgb_framebuffer1 = true scale_type1 = source wrap_mode1 = mirrored_repeat shader2 = kawase/kawase1.slang filter_linear2 = true srgb_framebuffer2 = true scale_type2 = source wrap_mode2 = mirrored_repeat shader3 = kawase/kawase2.slang filter_linear3 = true srgb_framebuffer3 = true scale_type3 = source wrap_mode3 = mirrored_repeat shader4 = kawase/kawase3.slang filter_linear4 = true srgb_framebuffer4 = true scale_type4 = source wrap_mode4 = mirrored_repeat shader5 = kawase/kawase4.slang filter_linear5 = true srgb_framebuffer5 = true scale_type5 = source wrap_mode5 = mirrored_repeat shader6 = kawase/kawase4.slang filter_linear6 = true srgb_framebuffer6 = true scale_type6 = source wrap_mode6 = mirrored_repeat shader7 = kawase/kawase5.slang filter_linear7 = true srgb_framebuffer7 = true scale_type7 = source wrap_mode7 = mirrored_repeat shader8 = kawase/kawase6.slang filter_linear8 = true srgb_framebuffer8 = true scale_type8 = source wrap_mode8 = mirrored_repeat shader9 = kawase/kawase7.slang filter_linear9 = true srgb_framebuffer9 = true scale_type9 = source wrap_mode9 = mirrored_repeat shader10 = kawase/delinearize.slang filter_linear10 = true