#reference "../../Base_CRT_Presets/MBZ__4__STD-NO-REFLECT__GDV.slangp" BackgroundImage = ../../../shaders/textures/Placeholder_Transparent_16x16.png BackgroundVertImage = ../../../shaders/textures/Placeholder_Transparent_16x16.png NightLightingImage = ../../../shaders/textures/Placeholder_Transparent_16x16.png FrameTextureImage = ../../../shaders/textures/Placeholder_Transparent_16x16.png // Parameters HSM_ASPECT_RATIO_MODE = 0 HSM_INT_SCALE_MODE = 1 HSM_INT_SCALE_MAX_HEIGHT = 115 HSM_CURVATURE_MODE = 0 HSM_GLOBAL_CORNER_RADIUS = 4 HSM_TUBE_BLACK_EDGE_SHARPNESS = 90 HSM_SCREEN_VIGNETTE_ON = 0 HSM_BG_OPACITY = 0 HSM_BZL_OPACITY = 0 HSM_FRM_OPACITY = 0