shaders = 4 shader0 = ../shaders/xbr-lv3-standalone.slang filter_linear0 = false scale_type0 = "source" scale0 = "3.000000" shader1 = ../shaders/xbr-lv3-standalone.slang filter_linear1 = false scale_type1 = "source" scale1 = "3.000000" shader2 = ../shaders/support/b-spline-x.slang filter_linear2 = false scale_type_x2 = viewport scale_type_y2 = source scale2 = 1.0 shader3 = ../shaders/support/b-spline-y.slang filter_linear3 = false scale_type3 = viewport scale3 = 1.0 parameters = "XBR_BLENDING" XBR_BLENDING = "0.0"