shaders = 4 shader0 = shader-files/pass1.slang shader1 = shader-files/hq3x.slang filter_linear0 = false scale_type0 = source scale0 = 1.0 filter_linear1 = false scale_type1 = source scale1 = 3.0 shader2 = ../cubic/shaders/b-spline-x.slang filter_linear2 = false scale_type_x2 = viewport scale_type_y2 = source scale2 = 1.0 shader3 = ../cubic/shaders/b-spline-y.slang filter_linear3 = false textures = LUT LUT = resources/hq3x.png LUT_linear = false