shaders = 3 shader0 = ../shaders/xbr-lv3-standalone.slang filter_linear0 = false scale_type0 = "source" scale0 = "3.000000" shader1 = ../shaders/support/b-spline-x.slang filter_linear1 = false scale_type_x1 = viewport scale_type_y1 = source scale1 = 1.0 shader2 = ../shaders/support/b-spline-y.slang filter_linear2 = false scale_type2 = viewport scale2 = 1.0