shaders = 2 shader0 = shaders/fsr-pass0.slang filter_linear0 = true scale_type0 = viewport scale0 = 1.0 wrap_mode0 = clamp_to_edge shader1 = shaders/fsr-pass1.slang filter_linear1 = true scale_type1 = source scale1 = 1.0 wrap_mode1 = clamp_to_edge parameters = "FSR_SHARPENING;FSR_FILMGRAIN;FSR_GRAINCOLOR;FSR_GRAINPDF" FSR_SHARPENING = 0.3 FSR_FILMGRAIN = 0.3 FSR_GRAINCOLOR = 1.0 FSR_GRAINPDF = 0.3