shaders = 6 shader0 = shader-files/gb-pass0.slang shader1 = ../shaders/gameboy/shader-files/gb-pass1.slang shader2 = ../shaders/gameboy/shader-files/gb-pass2.slang shader3 = ../shaders/gameboy/shader-files/gb-pass3.slang shader4 = ../shaders/gameboy/shader-files/gb-pass4.slang shader5 = shader-files/gb-pass-5.slang scale_type0 = viewport scale0 = 1 scale_type1 = source scale1 = 1 scale_type2 = source scale2 = 1 scale_type3 = source scale3 = 1 scale_type4 = source scale4 = 1 scale_type5 = source scale5 = 1 filter_linear0 = false filter_linear1 = false filter_linear2 = false filter_linear3 = false filter_linear4 = false filter_linear5 = true textures = COLOR_PALETTE;BACKGROUND;BORDER COLOR_PALETTE = ../shaders/gameboy/resources/sample-palettes/dmg-palette-0.png COLOR_PALETTE_linear = false BACKGROUND = ../shaders/gameboy/resources/sample-bgs/dmg-bg.png BACKGROUND_linear = true BORDER = resources/dmg-border-square-4x.png BORDER_linear = true parameters = "video_scale;SCALE;OUT_X;OUT_Y;grey_balance;response_time;blending_mode" video_scale = "2.0" SCALE = "1.0" OUT_X = "1600.0" OUT_Y = "800.0" grey_balance = 3.0 response_time = 0.444 blending_mode = 0.0