shaders = "2" shader0 = "../shaders/lcd-cgwg/lcd-grid.slang" filter_linear0 = "false" wrap_mode0 = "clamp_to_border" scale_type_x0 = "source" scale_x0 = "4.000000" scale_type_y0 = "source" scale_y0 = "4.000000" shader1 = "shader-files/gb-pass-5.slang" filter_linear1 = "true" wrap_mode1 = "clamp_to_border" parameters = "SCALE;OUT_X;OUT_Y;GRID_STRENGTH" GRID_STRENGTH = 0.10 SCALE = "0.75" OUT_X = "4050.0" OUT_Y = "2025.0" textures = "BORDER" BORDER = "resources/psp border.png" BORDER_linear = "true" BORDER_wrap_mode = "clamp_to_border" BORDER_mipmap = "true"