shaders = 4
shader0 = shader-files/pass1.slang
shader1 = shader-files/hq4x.slang

filter_linear0 = false
scale_type0 = source
scale0 = 1.0

filter_linear1 = false
scale_type1 = source
scale1 = 4.0

shader2 = ../cubic/shaders/b-spline-x.slang
filter_linear2 = false
scale_type_x2 = viewport
scale_type_y2 = source
scale2 = 1.0

shader3 = ../cubic/shaders/b-spline-y.slang
filter_linear3 = false

textures = LUT
LUT = resources/hq4x.png
LUT_linear = false