shaders = 7 shader0 = shaders/bloom/BloomPass0.slang alias0 = Bloom1 float_framebuffer0 = true shader1 = shaders/bloom/BloomPass1.slang alias1 = Bloom2 float_framebuffer1 = true shader2 = shaders/bloom/BloomPass2.slang alias2 = Bloom3 float_framebuffer2 = true scale2 = 0.5 scale_type2 = source shader3 = shaders/bloom/BloomPass3.slang alias3 = Bloom4 float_framebuffer3 = true scale3 = 0.5 scale_type3 = source shader4 = shaders/bloom/BloomPass4.slang alias4 = Bloom5 float_framebuffer4 = true scale4 = 0.5 scale_type4 = source shader5 = shaders/bloom/LensFlarePass0.slang alias5 = LensFlare1 float_framebuffer5 = true scale5 = 4.0 scale_type5 = source //shader6 = shaders/bloom/LensFlarePass1.slang //alias6 = LensFlare2 //float_framebuffer6 = true //shader7 = shaders/bloom/LensFlarePass2.slang //alias7 = LensFlare3 //float_framebuffer7 = true shader6 = shaders/bloom/LightingCombine.slang scale6 = 2.0 scale_type6 = source filter_linear6 = true textures = "Dirt;Sprite" Dirt = shaders/bloom/LensDB.png Sprite = shaders/bloom/LensSprite.png