#reference "../Base_CRT_Presets/MBZ__1__ADV__GDV.slangp" BackgroundImage = ../../shaders/HyperspaceMadness/textures/Placeholder_Transparent_16x16.png BackgroundVertImage = ../../shaders/HyperspaceMadness/textures/Placeholder_Transparent_16x16.png NightLightingImage = ../../shaders/HyperspaceMadness/textures/Placeholder_Transparent_16x16.png FrameTextureImage = ../../shaders/HyperspaceMadness/textures/Placeholder_Transparent_16x16.png // Parameters HSM_BZL_OPACITY = "0.000000" HSM_BZL_WIDTH = "350.000000" HSM_BZL_HEIGHT = "200.000000" HSM_FRM_OPACITY = "0.000000" HSM_BG_OPACITY = "0.000000" HSM_REFLECT_LATERAL_OUTER_FADE_DISTANCE = "30.000000" HSM_REFLECT_BLUR_MAX = "40.000000" HSM_REFLECT_BLUR_FALLOFF_DISTANCE = "500.000000"