shaders = 2 shader0 = gaussian_blur_filtering/gaussian_horizontal.slang filter_linear0 = false scale_type_x0 = viewport scale_x0 = 1.0 scale_type_y0 = source scale_y0 = 1.0 shader1 = gaussian_blur_filtering/gaussian_vertical.slang filter_linear1 = false scale_type_x1 = viewport scale_x1 = 1.0 scale_type_y1 = viewport scale_y1 = 1.0