shaders = 2 shader0 = shaders/spline16-x.slang filter_linear0 = false scale_type_x0 = viewport scale_type_y0 = source scale0 = 1.0 wrap_mode0 = "clamp_to_edge" shader1 = shaders/spline16-y.slang filter_linear1 = false wrap_mode1 = "clamp_to_edge"