shaders = "8" shader0 = shaders/support/linearize.slang scale_type0 = "source" scale0 = "1.000000" filter_linear0 = "false" alias0 = XbrSource shader1 = shaders/xbr-lv3-multipass/xbr-lv3-pass0.slang filter_linear1 = "false" scale_type1 = "source" scale1 = "1.000000" shader2 = shaders/xbr-lv3-multipass/xbr-lv3-pass1.slang filter_linear2 = "false" scale_type2 = "source" scale2 = "3.000000" alias2 = xbr3x shader3 = shaders/xbr-lv3-multipass/xbr-lv3-pass0.slang filter_linear3 = "false" scale_type3 = "source" scale3 = "1.000000" shader4 = shaders/xbr-lv3-multipass/xbr-lv3-pass1b.slang filter_linear4 = "false" scale_type4 = "source" scale4 = "3.000000" shader5 = shaders/support/b-spline-x.slang filter_linear5 = false scale_type_x5 = viewport scale_type_y5 = source scale5 = 1.0 shader6 = shaders/support/b-spline-y.slang filter_linear6 = false scale_type6 = viewport scale6 = 1.0 shader7 = shaders/support/delinearize.slang scale_type7 = "source" scale7 = "1.000000" filter_linear7 = "false" parameters = "SMALL_DETAILS;KA;XBR_EQ_THRESHOLD" SMALL_DETAILS = "1.0" KA = "0.35" XBR_EQ_THRESHOLD = "0.22"