/* Mega Bezel - Creates a graphic treatment for the game play area to give a retro feel Copyright (C) 2019-2022 HyperspaceMadness - HyperspaceMadness@outlook.com Incorporates much great feedback from the libretro forum, and thanks to Hunterk who helped me get started See more at the libretro forum https://forums.libretro.com/t/hsm-mega-bezel-reflection-shader-feedback-and-updates This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see [http://www.gnu.org/licenses/]. */ //--------------------------------------------------------------------------------------------------- // REFLECTION MASK //--------------------------------------------------------------------------------------------------- #pragma parameter HSM_REFLECT_MASK_EMPTY_LINE " " 0 0 0.001 0.001 #pragma parameter HSM_REFLECT_MASK_TITLE "[ REFLECTION MASK IMAGE - Only in Image Layer Presets ]:" 0 0 0.01 0.01 #pragma parameter HSM_REFLECT_MASK_IMAGE_AMOUNT " Reflection Image Mask Amount" 0 0 100 1 #ifndef HSM_REFLECT_MASK_IMAGE_AMOUNT #define HSM_REFLECT_MASK_IMAGE_AMOUNT global.HSM_REFLECT_MASK_IMAGE_AMOUNT / 100 #endif #pragma parameter HSM_REFLECT_MASK_FOLLOW_LAYER " Follow Layer - FULL | TUBE | BEZEL |BG|DEVICE|DECAL|CAB|TOP" 4 0 7 1 #ifndef HSM_REFLECT_MASK_FOLLOW_LAYER #define HSM_REFLECT_MASK_FOLLOW_LAYER global.HSM_REFLECT_MASK_FOLLOW_LAYER #endif #pragma parameter HSM_REFLECT_MASK_FOLLOW_MODE " Follow Mode - FOLLOW SCALE & POS | FOLLOW EXACTLY" 1 0 1 1 #ifndef HSM_REFLECT_MASK_FOLLOW_MODE #define HSM_REFLECT_MASK_FOLLOW_MODE global.HSM_REFLECT_MASK_FOLLOW_MODE #endif #pragma parameter HSM_REFLECT_MASK_BRIGHTNESS " Mask Brightness" 100 0 200 1 #ifndef HSM_REFLECT_MASK_BRIGHTNESS #define HSM_REFLECT_MASK_BRIGHTNESS global.HSM_REFLECT_MASK_BRIGHTNESS / 100 #endif #pragma parameter HSM_REFLECT_MASK_BLACK_LEVEL " Mask Black Level" 0 -100 100 0.5 #ifndef HSM_REFLECT_MASK_BLACK_LEVEL #define HSM_REFLECT_MASK_BLACK_LEVEL (global.HSM_REFLECT_MASK_BLACK_LEVEL / 1000 + 1) #endif #pragma parameter HSM_REFLECT_MASK_MIPMAPPING_BLEND_BIAS " Mipmapping Blend Bias (Affects Sharpness)" 0 -5 5 0.1 #ifndef HSM_REFLECT_MASK_MIPMAPPING_BLEND_BIAS #define HSM_REFLECT_MASK_MIPMAPPING_BLEND_BIAS global.HSM_REFLECT_MASK_MIPMAPPING_BLEND_BIAS #endif