/* Mega Bezel - Creates a graphic treatment for the game play area to give a retro feel Copyright (C) 2019-2022 HyperspaceMadness - HyperspaceMadness@outlook.com Incorporates much great feedback from the libretro forum, and thanks to Hunterk who helped me get started See more at the libretro forum https://forums.libretro.com/t/hsm-mega-bezel-reflection-shader-feedback-and-updates This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see [http://www.gnu.org/licenses/]. */ //--------------------------------------------------------------------------------------------------- // STANDARD BACKGROUND IMAGE LAYER //--------------------------------------------------------------------------------------------------- #pragma parameter HSM_BG_IMG_EMPTY_LINE " " 0 0 0.001 0.001 #pragma parameter HSM_BG_IMG_TITLE "[ GLASS BACKGROUND IMAGE ]:" 0 0 0.01 0.01 #pragma parameter HSM_BG_OPACITY " Opacity" 100 0 100 0.1 float HSM_BG_OPACITY = global.HSM_BG_OPACITY / 100; #pragma parameter HSM_BG_BLEND_MODE " Blend Mode - OFF | NORMAL | ADD | MULTIPLY" 1 -1 3 1 float HSM_BG_BLEND_MODE = global.HSM_BG_BLEND_MODE;