shaders = 10 shader0 = shaders/rgb-to-yuv.slang filter_linear0 = false scale_type0 = source scale_x0 = 1.0 scale_y0 = 1.0 wrap_mode0 = "clamp_to_edge" shader1 = shaders/nnedi3-nns16-win8x4-pass1-luma.slang filter_linear1 = false scale_type1 = source scale_x1 = 1.0 scale_y1 = 2.0 wrap_mode1 = "clamp_to_edge" shader2 = shaders/nnedi3-nns16-win8x4-pass2-luma.slang filter_linear2 = false scale_type2 = source scale_x2 = 2.0 scale_y2 = 1.0 wrap_mode2 = "clamp_to_edge" shader3 = shaders/jinc2-cshift-luma.slang filter_linear3 = false scale_type3 = source scale_x3 = 1.0 scale_y3 = 1.0 wrap_mode3 = "clamp_to_edge" shader4 = shaders/nnedi3-nns16-win8x4-pass1-luma.slang filter_linear4 = false scale_type4 = source scale_x4 = 1.0 scale_y4 = 2.0 wrap_mode4 = "clamp_to_edge" shader5 = shaders/nnedi3-nns16-win8x4-pass2-luma.slang filter_linear5 = false scale_type5 = source scale_x5 = 2.0 scale_y5 = 1.0 wrap_mode5 = "clamp_to_edge" shader6 = shaders/jinc2-cshift-luma.slang filter_linear6 = false scale_type6 = source scale_x6 = 1.0 scale_y6 = 1.0 wrap_mode6 = "clamp_to_edge" shader7 = shaders/jinc2-on-passoutput0.slang filter_linear7 = false scale_type7 = source scale_x7 = 1.0 scale_y7 = 1.0 wrap_mode7 = "clamp_to_edge" shader8 = shaders/yuv-to-rgb-4x.slang filter_linear8 = false scale_type8 = source scale_x8 = 1.0 scale_y8 = 1.0 shader9 = ../windowed/shaders/jinc2.slang filter_linear9 = false scale_type9 = viewport