shaders = 10 shader0 = ../windowed/shaders/jinc2.slang filter_linear0 = false scale_type0 = source scale0 = 1.0 shader1 = ../scalefx/shaders/scalefx-pass0.slang filter_linear1 = false scale_type1 = source scale1 = 1.0 float_framebuffer1 = true shader2 = ../scalefx/shaders/scalefx-pass1.slang filter_linear2 = false scale_type2 = source scale2 = 1.0 float_framebuffer2 = true shader3 = ../scalefx/shaders/scalefx-pass2.slang filter_linear3 = false scale_type3 = source scale3 = 1.0 shader4 = ../scalefx/shaders/scalefx-pass3.slang filter_linear4 = false scale_type4 = source scale4 = 1.0 shader5 = ../scalefx/shaders/scalefx-pass4.slang filter_linear5 = false scale_type5 = source scale5 = 3.0 shader6 = ../blurs/sharpsmoother.slang filter_linear6 = false scale_type6 = source scale6 = 1.0 shader7 = ../stock.slang filter_linear7 = false scale_type7 = source scale7 = 2.0 shader8 = ../anti-aliasing/shaders/aa-shader-4.0-level2/aa-shader-4.0-level2-pass1.slang filter_linear8 = true scale_type8 = source scale8 = 1.0 shader9 = ../anti-aliasing/shaders/aa-shader-4.0-level2/aa-shader-4.0-level2-pass2.slang filter_linear9 = true scale_type9 = source scale9 = 1.0 parameters = "JINC2_AR_STRENGTH;JINC2_WINDOW_SINC;JINC2_SINC;SFX_SAA;SFX_CLR" JINC2_AR_STRENGTH = 0.30 JINC2_WINDOW_SINC = 0.55 JINC2_SINC = 0.95 SFX_SAA = 0.00 SFX_CLR = 0.60