shaders = 7 shader0 = ../ntsc/shaders/ntsc-pass1-composite-3phase.slang scale_type0 = source filter_linear0 = false scale_x0 = 4.0 scale_y0 = 1.0 frame_count_mod0 = 2 float_framebuffer0 = true shader1 = ../ntsc/shaders/ntsc-pass2-3phase.slang filter_linear1 = false scale_type1 = source scale_x1 = 0.5 scale_y1 = 1.0 shader2 = ../crt/shaders/phosphorlut/scanlines-interlace-linearize.slang alias2 = firstPass scale2 = 2.0 scale_type2 = source srgb_framebuffer2 = true filter_linear2 = false shader3 = ../blurs/blur5fast-vertical.slang scale_type3 = source scale3 = 1.0 srgb_framebuffer3 = true filter_linear3 = true alias3 = blurPassV shader4 = ../blurs/blur5fast-horizontal.slang alias4 = blurPass filter_linear4 = true scale4 = 1.0 scale_type4 = source srgb_framebuffer4 = true shader5 = ../crt/shaders/phosphorlut/phosphorlut-pass0.slang alias5 = phosphorPass filter_linear5 = true scale_type5 = source scale_x5 = 4.0 scale_y5 = 2.0 srgb_framebuffer5 = true shader6 = ../crt/shaders/phosphorlut/phosphorlut-pass1.slang filter_linear6 = true parameters = "diffusion;PHOSPHOR_SCALE_X" diffusion = 0.6 PHOSPHOR_SCALE_X = 4.0 textures = "Phosphors" Phosphors = ../crt/shaders/phosphorlut/luts/rgb-shadowmask.png //Phosphors = ../crt/shaders/phosphorlut/luts/cmy-shadowmask.png //Phosphors = ../crt/shaders/phosphorlut/luts/rgb-aperture-grille.png //Phosphors = ../crt/shaders/phosphorlut/luts/cmy-aperture-grille.png //Phosphors = ../crt/shaders/phosphorlut/luts/rgb-slotmask.png //Phosphors = ../crt/shaders/phosphorlut/luts/cmy-slotmask.png