shaders = 1 shader0 = shaders/blendoverlay/blendoverlay.slang scale_type0 = viewport textures = "overlay" # change this path to point to your overlay image overlay = shaders/blendoverlay/grayscale_slotmask.png parameters = "LUTWidth;LUTHeight" # set these to the width/height of your overlay image LUTWidth = 6.0 LUTHeight = 4.0