slang-shaders/border/shaders/average_fill/crop_and_sample_right.slang
fishcu e366c7524c
Correctly account for screen rotation in several shaders (#478)
* Refactor scaling into include library

Add separate H and V integer scale forcing

Fix blur_fill; average fill still TODO

Clean up and fix blur_fill; Initial docs; Avg fill TODO

Mostly fix avg. fill; sampling TODO; Bump versions, add docs

Fix H/V extension; Tweak default params

Fix avg. fill

Remove defines, create functions

Reorder params

Clean up

Fix pixel_aa subpx sampling with rotation

* Minor docs fix
2023-09-10 09:15:41 -05:00

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#version 450
// See compose.slang for copyright and other information.
vec4 get_effective_corners(vec4 crop, vec4 input_size, float sample_size) {
return input_size.zwzw * vec4(input_size.x - crop.w - sample_size, //
crop.x, //
input_size.x - crop.w, //
input_size.y - crop.z);
}
#include "crop_and_sample_common.slang"