slang-shaders/edge-smoothing/xbr/other presets/xbr-mlv4-multipass.slangp
fishcu 259ff81f4b
Repo reorg: edge smoothing, interpolation, and pixel art scaling (#469)
* Move initial batch of shaders and presets to smoothing subdirectory

* Rename smoothing to edge enhancement

* Move cubic and windowed into interpolation

* Fix some presets

* Fix rest of presets

* Rename edge-enhancement to edge-smoothing

* Move pixel art scalers into separate directory separate from 'interpolation'

* Flatten interpolation/cubic into interpolation/
2023-08-12 18:09:28 -05:00

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shaders = "5"
shader0 = ../shaders/support/stock.slang
scale_type0 = "source"
scale0 = 1.0
alias0 = REF
shader1 = ../shaders/xbr-mlv4-multipass/xbr-mlv4-pass1.slang
filter_linear1 = "false"
float_framebuffer1 = "false"
scale_type_x1 = "source"
scale_x1 = "1.000000"
scale_type_y1 = "source"
scale_y1 = "1.000000"
alias1 = "PASS1"
shader2 = ../shaders/xbr-mlv4-multipass/xbr-mlv4-pass2.slang
filter_linear2 = "false"
float_framebuffer2 = "false"
scale_type_x2 = "source"
scale_x2 = "1.000000"
scale_type_y2 = "source"
scale_y2 = "1.000000"
alias2 = "PASS2"
shader3 = ../shaders/xbr-mlv4-multipass/xbr-mlv4-pass3.slang
filter_linear3 = "false"
float_framebuffer3 = "false"
scale_type_x3 = "source"
scale_x3 = "2.000000"
scale_type_y3 = "source"
scale_y3 = "2.000000"
alias3 = "PASS3"
shader4 = ../shaders/xbr-mlv4-multipass/xbr-mlv4-pass4.slang
filter_linear4 = "false"
float_framebuffer4 = "false"
scale_type4 = viewport