mirror of
https://github.com/italicsjenga/slang-shaders.git
synced 2024-11-25 08:51:32 +11:00
259ff81f4b
* Move initial batch of shaders and presets to smoothing subdirectory * Rename smoothing to edge enhancement * Move cubic and windowed into interpolation * Fix some presets * Fix rest of presets * Rename edge-enhancement to edge-smoothing * Move pixel art scalers into separate directory separate from 'interpolation' * Flatten interpolation/cubic into interpolation/
53 lines
1.1 KiB
Plaintext
53 lines
1.1 KiB
Plaintext
shaders = "8"
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shader0 = shaders/support/linearize.slang
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scale_type0 = "source"
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scale0 = "1.000000"
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filter_linear0 = "false"
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alias0 = XbrSource
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shader1 = shaders/xbr-lv3-multipass/xbr-lv3-pass0.slang
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filter_linear1 = "false"
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scale_type1 = "source"
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scale1 = "1.000000"
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shader2 = shaders/xbr-lv3-multipass/xbr-lv3-pass1.slang
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filter_linear2 = "false"
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scale_type2 = "source"
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scale2 = "3.000000"
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alias2 = xbr3x
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shader3 = shaders/xbr-lv3-multipass/xbr-lv3-pass0.slang
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filter_linear3 = "false"
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scale_type3 = "source"
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scale3 = "1.000000"
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shader4 = shaders/xbr-lv3-multipass/xbr-lv3-pass1b.slang
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filter_linear4 = "false"
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scale_type4 = "source"
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scale4 = "3.000000"
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shader5 = shaders/support/b-spline-x.slang
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filter_linear5 = false
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scale_type_x5 = viewport
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scale_type_y5 = source
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scale5 = 1.0
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shader6 = shaders/support/b-spline-y.slang
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filter_linear6 = false
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scale_type6 = viewport
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scale6 = 1.0
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shader7 = shaders/support/delinearize.slang
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scale_type7 = "source"
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scale7 = "1.000000"
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filter_linear7 = "false"
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parameters = "SMALL_DETAILS;KA;XBR_EQ_THRESHOLD"
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SMALL_DETAILS = "1.0"
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KA = "0.35"
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XBR_EQ_THRESHOLD = "0.22"
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