mirror of
https://github.com/italicsjenga/slang-shaders.git
synced 2024-11-22 07:41:31 +11:00
c10a40e656
* update shaders that use Original to use a reference pass instead for append/prepend readiness * remove some extraneous files * fix super-xbr preset that was already broken apparently
80 lines
3 KiB
Plaintext
Executable file
80 lines
3 KiB
Plaintext
Executable file
#version 450
|
|
|
|
// DS Hybrid View
|
|
// by hunterk
|
|
// additional modifications by Dranyth
|
|
// license: public domain
|
|
//
|
|
// This shader requires 16:9 aspect ratio forced in Video > Scaling
|
|
// and integer scaling OFF
|
|
// Set the Screen Layout to top/bottom
|
|
// A Screen Gap value can be set in the emulator to prevent
|
|
// effects from bleeding across the division of the two screens
|
|
// The Screen Gap itself will be compensated for and removed from the final output
|
|
|
|
layout(push_constant) uniform Push
|
|
{
|
|
vec4 ds_hybrid_view_refpassSize;
|
|
vec4 OutputSize;
|
|
float screen_toggle;
|
|
float show_both_screens;
|
|
float filter_small;
|
|
} params;
|
|
|
|
#pragma parameter bogus_ds_hybrid_view "[ DS Hybrid View Settings ]:" 0.0 0.0 0.0 0.0
|
|
#pragma parameter screen_toggle " Large Screen Toggle" 0.0 0.0 1.0 1.0
|
|
#pragma parameter show_both_screens " Show Both Small Screens" 1.0 0.0 1.0 1.0
|
|
#pragma parameter filter_small " Filter Small Screens" 1.0 0.0 1.0 1.0
|
|
|
|
layout(std140, set = 0, binding = 0) uniform UBO
|
|
{
|
|
mat4 MVP;
|
|
} global;
|
|
|
|
#pragma stage vertex
|
|
layout(location = 0) in vec4 Position;
|
|
layout(location = 1) in vec2 TexCoord;
|
|
layout(location = 0) out vec2 vTexCoord;
|
|
layout(location = 1) out float ScaledScreenGap;
|
|
layout(location = 2) out float HalfScaledScreenGap;
|
|
layout(location = 3) out float VerticalAlignmentAdjustment;
|
|
|
|
void main()
|
|
{
|
|
gl_Position = (global.MVP * Position);
|
|
// screen gap setting increases fb size; modulo at original res to compensate
|
|
float screen_gap = mod(params.ds_hybrid_view_refpassSize.y, 192.0);
|
|
ScaledScreenGap = screen_gap * params.ds_hybrid_view_refpassSize.w;
|
|
HalfScaledScreenGap = (screen_gap * 0.5) * params.ds_hybrid_view_refpassSize.w;
|
|
VerticalAlignmentAdjustment = -0.25 + ((screen_gap * 0.5) * params.OutputSize.w);
|
|
vTexCoord = TexCoord * 1.00001;
|
|
vTexCoord *= vec2(1.333, 0.5 - HalfScaledScreenGap);
|
|
}
|
|
|
|
#pragma stage fragment
|
|
layout(location = 0) in vec2 vTexCoord;
|
|
layout(location = 1) in float ScaledScreenGap;
|
|
layout(location = 2) in float HalfScaledScreenGap;
|
|
layout(location = 3) in float VerticalAlignmentAdjustment;
|
|
layout(location = 0) out vec4 FragColor;
|
|
layout(set = 0, binding = 2) uniform sampler2D ds_hybrid_view_refpass;
|
|
layout(set = 0, binding = 3) uniform sampler2D Source;
|
|
|
|
vec2 ignoreScreenGap(vec2 coord)
|
|
{
|
|
return (coord.y > 0.5 - HalfScaledScreenGap) ? coord + vec2(0., ScaledScreenGap) : coord;
|
|
}
|
|
|
|
float showWhichScreens(float yCoord)
|
|
{
|
|
return (params.show_both_screens > 0.5) ? 1. : ((params.screen_toggle > 0.5) ? ceil((0.5 - HalfScaledScreenGap) - yCoord) : floor((0.5 + HalfScaledScreenGap) + yCoord));
|
|
}
|
|
|
|
void main()
|
|
{
|
|
vec2 bigCoord = vTexCoord + vec2(0., (params.screen_toggle > 0.5) ? 0.5 + HalfScaledScreenGap : 0.);
|
|
vec2 smallCoord = vTexCoord * vec2(3.) + vec2(-3., VerticalAlignmentAdjustment);
|
|
FragColor = texture(Source, bigCoord);
|
|
FragColor += ((params.filter_small > 0.5) ? texture(Source, ignoreScreenGap(smallCoord)) : texture(ds_hybrid_view_refpass, ignoreScreenGap(smallCoord))) * vec4(showWhichScreens(smallCoord.y));
|
|
}
|