mirror of
https://github.com/italicsjenga/slang-shaders.git
synced 2024-11-25 17:01:31 +11:00
37 lines
866 B
Plaintext
37 lines
866 B
Plaintext
#version 450
|
|
#include "config.inc"
|
|
|
|
#pragma stage vertex
|
|
layout(location = 0) in vec4 Position;
|
|
layout(location = 1) in vec2 TexCoord;
|
|
layout(location = 0) out vec2 vTexCoord;
|
|
|
|
void main()
|
|
{
|
|
gl_Position = global.MVP * Position;
|
|
vTexCoord = TexCoord;
|
|
}
|
|
|
|
#pragma stage fragment
|
|
layout(location = 0) in vec2 vTexCoord;
|
|
layout(location = 0) out vec4 FragColor;
|
|
layout(set = 0, binding = 2) uniform sampler2D Original;
|
|
|
|
|
|
void main() {
|
|
FragColor = vec4(texture(Original, vTexCoord).xyz,1.0);
|
|
|
|
/* //Use to debug:
|
|
vec4 pixel;
|
|
//pixel=vec4(abs(sin(params.FrameCount/3.14/20))); //white fade
|
|
//pixel=vec4(abs(sin(params.FrameCount/3.14/20)),0.0,0.0,0.0); //red fade
|
|
//pixel=vec4(0.2);
|
|
if (mod(params.FrameCount,100) == 0.0) {
|
|
pixel = vec4(0.6);
|
|
} else {
|
|
pixel = vec4(0.0);
|
|
}
|
|
FragColor = pixel;
|
|
*/
|
|
}
|