mirror of
https://github.com/italicsjenga/slang-shaders.git
synced 2024-11-25 17:01:31 +11:00
31 lines
618 B
Plaintext
31 lines
618 B
Plaintext
#version 450
|
|
|
|
#pragma format R32_UINT
|
|
|
|
layout(std140, set = 0, binding = 0) uniform UBO
|
|
{
|
|
mat4 MVP;
|
|
} global;
|
|
|
|
#pragma stage vertex
|
|
layout(location = 0) in vec4 Position;
|
|
layout(location = 1) in vec2 TexCoord;
|
|
layout(location = 0) out vec2 vTexCoord;
|
|
|
|
void main()
|
|
{
|
|
gl_Position = global.MVP * Position;
|
|
vTexCoord = TexCoord;
|
|
}
|
|
|
|
#pragma stage fragment
|
|
layout(location = 0) in vec2 vTexCoord;
|
|
layout(location = 0) out uint FragColor;
|
|
layout(set = 0, binding = 1) uniform sampler2D Source;
|
|
|
|
void main()
|
|
{
|
|
vec3 current = texture(Source, vTexCoord).rgb;
|
|
FragColor = packUnorm4x8(0.3 * vec4(current, 1.0));
|
|
}
|