mirror of
https://github.com/italicsjenga/slang-shaders.git
synced 2024-11-30 11:21:32 +11:00
49 lines
1.4 KiB
Plaintext
49 lines
1.4 KiB
Plaintext
#version 450
|
|
|
|
layout(push_constant) uniform Push
|
|
{
|
|
vec4 SourceSize;
|
|
vec4 OriginalSize;
|
|
vec4 OutputSize;
|
|
uint FrameCount;
|
|
} params;
|
|
|
|
layout(std140, set = 0, binding = 0) uniform UBO
|
|
{
|
|
mat4 MVP;
|
|
} global;
|
|
|
|
#pragma stage vertex
|
|
layout(location = 0) in vec4 Position;
|
|
layout(location = 1) in vec2 TexCoord;
|
|
layout(location = 0) out vec2 vTexCoord;
|
|
layout(location = 1) out vec2 blurCoordinates[5];
|
|
|
|
void main()
|
|
{
|
|
gl_Position = global.MVP * Position;
|
|
vTexCoord = TexCoord;
|
|
blurCoordinates[0] = vTexCoord.xy;
|
|
blurCoordinates[1] = vTexCoord.xy + params.OutputSize.zw * vec2(1.407333,0.0);
|
|
blurCoordinates[2] = vTexCoord.xy - params.OutputSize.zw * vec2(1.407333,0.0);
|
|
blurCoordinates[3] = vTexCoord.xy + params.OutputSize.zw * vec2(3.294215,0.0);
|
|
blurCoordinates[4] = vTexCoord.xy - params.OutputSize.zw * vec2(3.294215,0.0);
|
|
}
|
|
|
|
#pragma stage fragment
|
|
layout(location = 0) in vec2 vTexCoord;
|
|
layout(location = 1) in vec2 blurCoordinates[5];
|
|
layout(location = 0) out vec4 FragColor;
|
|
layout(set = 0, binding = 2) uniform sampler2D Source;
|
|
|
|
void main()
|
|
{
|
|
vec4 sum = vec4(0.0);
|
|
sum += texture(Source, blurCoordinates[0]) * 0.204164;
|
|
sum += texture(Source, blurCoordinates[1]) * 0.304005;
|
|
sum += texture(Source, blurCoordinates[2]) * 0.304005;
|
|
sum += texture(Source, blurCoordinates[3]) * 0.093913;
|
|
sum += texture(Source, blurCoordinates[4]) * 0.093913;
|
|
FragColor = sum;
|
|
}
|