mirror of
https://github.com/italicsjenga/slang-shaders.git
synced 2024-11-29 19:01:31 +11:00
c90318ab0e
Updated to latest crt-guest-dr-venom. To run a high internal res and then downsample just the Y axis.
78 lines
1.7 KiB
Plaintext
78 lines
1.7 KiB
Plaintext
shaders = 11
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shader0 = ../stock.slang
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filter_linear0 = false
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scale_type_x0 = source
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scale_type_y0 = absolute
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scale_y0 = 240
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shader1 = ../crt/shaders/guest/lut/lut.slang
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filter_linear1 = false
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scale_type1 = source
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scale1 = 1.0
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textures = "SamplerLUT1;SamplerLUT2;SamplerLUT3"
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SamplerLUT1 = ../crt/shaders/guest/lut/sony_trinitron1.png
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SamplerLUT1_linear = true
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SamplerLUT2 = ../crt/shaders/guest/lut/sony_trinitron2.png
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SamplerLUT2_linear = true
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SamplerLUT3 = ../crt/shaders/guest/lut/other1.png
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SamplerLUT3_linear = true
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shader2 = ../crt/shaders/guest/color-profiles.slang
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filter_linear2 = true
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scale_type2 = source
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scale2 = 1.0
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shader3 = ../crt/shaders/guest/d65-d50.slang
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filter_linear3 = true
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scale_type3 = source
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scale3 = 1.0
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alias3 = WhitePointPass
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shader4 = ../crt/shaders/guest/afterglow.slang
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filter_linear4 = true
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scale_type4 = source
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scale4 = 1.0
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alias4 = AfterglowPass
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shader5 = ../crt/shaders/guest/avg-lum.slang
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filter_linear5 = true
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scale_type5 = source
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scale5 = 1.0
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mipmap_input5 = true
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float_framebuffer5 = true
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alias5 = AvgLumPass
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shader6 = ../crt/shaders/guest/linearize.slang
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filter_linear6 = true
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scale_type6 = source
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scale6 = 1.0
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float_framebuffer6 = true
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alias6 = LinearizePass
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shader7 = ../crt/shaders/guest/blur_horiz.slang
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filter_linear7 = true
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scale_type7 = source
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scale7 = 1.0
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float_framebuffer7 = true
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shader8 = ../crt/shaders/guest/blur_vert.slang
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filter_linear8 = true
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scale_type8 = source
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scale8 = 1.0
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float_framebuffer8 = true
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alias8 = GlowPass
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shader9 = ../crt/shaders/guest/linearize_scanlines.slang
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filter_linear9 = true
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scale_type9 = source
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scale9 = 1.0
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float_framebuffer9 = true
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shader10 = ../crt/shaders/guest/crt-guest-dr-venom.slang
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filter_linear10 = true
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scale_type10 = viewport
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scale_x10 = 1.0
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scale_y10 = 1.0
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