slang-shaders/hdr/shaders/include
2023-09-16 21:26:30 +01:00
..
colour_grade.h Fixed incorrect inverse gamma curve being applied - presumably the cores dont adhere to the output standard of the time? Dont know but this works. 2023-09-16 21:26:30 +01:00
gamma_correct.h Reintroduced all the standard OETF and EOTF functions for all the rec. standards 2023-01-18 22:25:25 +00:00
hdr10.h Fixed primary transforms for wide colour gamut systems such as HDR breaking the mask and resulting in muddy colours 2022-09-21 21:27:00 +01:00
inverse_tonemap.h Optimised sony megatron shader by adding a three stage process and colour grading at lower source resolution 2022-03-14 23:22:02 +00:00
parameters.h Moved the settings around a bit to highlight the peak luminance and paper white luminance a bit more Add the differing phosphor sets - these override the standards primaries set by the colour system 2023-09-10 21:59:37 +01:00
scanline_generation.h Fixed phosphor gamut being applied when sRGB colour space is used Reorganised shader parameters to be more intuitive Moved base crt-sony-megatron.slngp into the shader directory to edge users away from using it directly Passed in texcoord to functions Added vertical center, vertical size, horizontal center, horizontal size, pin phase, pin amp Added gamm_correct.h for easier integration 2022-04-09 21:53:37 +01:00